The first step in creating the scene, some basic pillars with a bunch of bricks.
The full first version of the scene.
An interesting effect I came across whilst messing with matrix transformations.
Testing out a chain tool
Decoration made for the second scene.
Messing with houdini's principle shader.
Procedural, recursive generation of shapes
The shape generator in action.
Making a new type of pillar
The second scene finalized.
To work some more with houdini's modeling kit I worked on a couple of gothic styled scenes. These are some of the results I came up with.