Procedural terrain

A close up view of the first terrain

A close up view of the first terrain

Overview render of the first terrain

Overview render of the first terrain

A close up view of the second terrain, showing the river feature of the tool and how the foliage placement also interact with it.

A close up view of the second terrain, showing the river feature of the tool and how the foliage placement also interact with it.

The overview of the second terrain.

The overview of the second terrain.

Close up of the third terrain. This image also shows the road feature and it's interaction with the foliage tool.

Close up of the third terrain. This image also shows the road feature and it's interaction with the foliage tool.

Overview of the third terrain.

Overview of the third terrain.

How the first terrain started of (as a sculpt) and how it looks after the tools have processed it.

How the first terrain started of (as a sculpt) and how it looks after the tools have processed it.

Procedural terrain

The terrain toolset is (currently) two tools allowing for quick setup and fast iterating over terrain design whilst keeping a consistent looks.
First up is the terrain tool. Using input sculpts and masking objects the user can define areas for various types of terrain (currently included are: plains, hills and mountains). These masks can then be tweaked to fit the wanted look.
Besides this, splines can also be used to define rivers and roads to already carve those into the terrain.
If necessary, the user can also choose to export various feature maps (like debris, terrain types, slope and water) that can then be used in materials or other applications.
After that, the second tool handles the foliage placement allowing the placement of hundreds of user defined instanced trees.
With these tools you are able to set up a basic terrain that can be used for further development.