The first iteration in the magic circles. This version uses a particle system to achieve the spawning and rotations.
A magic circle using only materials on a flat plane to rotate the circles.
Fire-ish particles added using a blueprint setup.
Combined multiple circles in blueprints to create a magic cannon
Pixelizer material that turns any input spritesheet into a pixelized result (amount of pixels is editable).
During the downtime between two blocks I decided to look into unreal vfx. These were some of my findings!