A simple building shape generation tool inspired by player unknown battlegrounds and made as research for a school project.
My main focus was looking into shape generation and what methods are available. In this case I settled on two methods: One loosely based on shape grammars and the other inspired by path finding.
Intended for use look and feel development, allowing the user to quickly make a scene using these shapes.
Window and door assets from www.all3dfree.net
Materials are from houdini's asset library.